What is crit cap
There is no magic number you should aim for. I mainly notice a significant drop in Barbed shot procs. Way easier to keep uptime on frenzy without the 9 sec trait on gear. Also of note is game play latency going over ms on world or home the higher my latency the lower my dps due to lag causing late refresh on barbed shot dropping frenzy stacks. High critt seems to offset this due to lots of 2 stacks of Barbed shots. With current build 3 dance of death crit will be top stat until you hit around crit but haste becomes close as you reach crit.
Some cases haste with vers will be better than crit with mastery. You can compare with the items in your bags and also find out what are the ideal stat weights for you. Target must have Burning. Righteous Instincts. Player must have Resolution.
Right-Hand Strength. Hunter's Tactics. Vicious Quarry. Player must have Fury. Hematic Focus. Target must have Bleeding. High Caliber. Keen Observer. Twin Fangs. Target the Weak. Decimate Defenses. Doubled Standards. Banner of Discipline this only applies to yourself! Note that at higher tiers, these accesories will give you high amounts of power and crit factor. This is why players with Best in Slot accessories don't need as many carving pieces to reach the crit cap.
Note that on the necklace, don't try to get extra crit factor with the extra selectable line. It isn't a tradeoff for power so you're better off just taking the power line. There's only one version of the circlet but you can pick 4 power or 8 crit factor, which is a fair trade.
The two extra slots below your innerwear and belt are the Halidrom and Relic spots. You can equip them after level They come in three tiers and they can also be upgraded by combining multiples of the same tier.
The tradeoff isn't quite but it's a decent way to bump up your crit factor and power. You can also keep a set of power and crit factor pieces to more easily adjust for your healer.
More on that in the next section. For your weapon and gloves, if you don't need to use energetics, you can choose to use a power or crit factor etching.
You can also use power and crit factor etchings on all your other gear. The point impact is relatively small, but it can add up. This is more of a "I'm already best-in-slot, got a ton of gold, and nothing else to work on" kind of thing though. Read more in the etchings post.
There's power and crit factor innerwear. It comes in a few different tiers and the highest power and crit factor options are 14 and If you are using new gear, the magic and physical amplification may be more useful for you, depending on your total amplification.
Not sure. The energetic mask is usually preferred unless you are using the new gear mask, in which case the appropriate amplification mask for your class is best. But there are crit factor and power buffing masks that you can use for a few points. With masks usually obtained at random from dungeon drops, this is more of a luxury to choose rather than a normal part of gearing. Note that there's magic and physical amplification food, and this is probably preferred if you are using new gear.
There's power food but I can't recall it at the moment and it seems to be rarely used. But it's more than nothing. There are a few components to the crit factor formula as well as some typical modifiers that will come up during a fight. The difference between the target and your level will adjust how much crit factor is needed for your skills to crit. It might be an impact on how much crit resist the boss has but the important part is the higher you are relative to the target, the lower amount of crit factor you need.
The healer in your party can debuff the boss and buff you. The boss debuff is a reduction in their crit resist, but only if the healer has that talent maxed out.
This is the same for both priest and mystic.
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